
Environmental Study | Landscape Realism in 3D
A realism-focused landscape study exploring ground material blending, procedural scattering, and natural light behavior. Land surfaces were layered to achieve believable variation, while grass and trees were distributed using Geometry Nodes with weight-map control for organic precision.
Water shading was developed through a balance of surface and volume principles to create depth, light absorption, and subtle tonal variation. A brief deer movement, captured with camera motion blur, introduces contrast between stillness and fleeting life. Carefully positioned sunlight completes the scene, enhancing atmosphere, depth, and natural realism.




Tools: Blender | Cycles | 3D Modeling | G.N | Texturing | Animation | Lighting
