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2026

Point Distribution in 3D Space

Structure meeting randomness.

Disciplines

Geometry Nodes, Study

Tools

Blender

Mood

Procedural, Experimental

Dense field of scattered gold and white spheres forming a relief

Exploring point distribution in 3D space.

This study focuses on instancing 300 points inside a volume, randomizing them in 3D, and experimenting with materials to understand how structure and randomness work together while also focusing on natural lighting setups using gobos and dialing in the right light exposure for realistic results in Blender.

Scattered particles resolving into a form against blackClose view of the packed sphere field in gold and creamThe sphere field sweeping across the frame in warm light

Tools: Blender | Cycles | 3D Modeling | G.N | Texturing | Animation | Lighting

View this project on Behance